Tunghai University’s newly designed innovative classroom for Problem-Based Learning (PBL) was introduced on October 30, 2017. Audrey Tang, the “Digital Minister” of the Executive Yuan, was invited to participate in the opening ceremony and present a lecture.
The 21st century is an era of explosive exchange of information and knowledge. As digital technologies are creating rapid innovations and changing user experiences, traditional teaching and lecturing methods obviously face the need for change.
President Mao-Jiun Wang and Digital Minister Audrey Tang

Opening of Tunghai’s PBL classroom
The emergence of Problem-Based Learning (PBL) serves as a solution to answer the difficulty faced by traditional learning methods which may have grown stale and inefficient. With the PBL approach, teachers no longer have to stick to textbook materials while teaching. Instead, they can design problems and projects related to the learning goal of the class. Through group works and discussions, students will be able to create solutions and build up practical knowledge. During the process of learning, teachers remain as the facilitators and mentors who provide tips and suggestions whenever needed. One of the key goals of the PBL approach is, in fact, to drive students to “learn how to learn.”
In recent years, Tunghai University has been active in advocating the PBL approach. One of the main challenges PBL faced was the limitations posed by the traditional teaching and learning environment, which included both the physical environment, that is the classroom setting, and the teaching materials. In a traditional classroom setting, the distance between teachers and students can be large. Also, students nowadays have grown more dependent on computers, the internet, and search engines than they are on paper and pen. Increasing interaction and communication between teachers and students, as well as among students, is challenging for a traditional teaching environment.
Honorable guests, including Digital Minister Audrey Tang and Deputy
Director-General Huo-Chin Liu of the Education Bureau of the Taichung City Government.
To address the problems mentioned above, Dean Liang-Kong Lin of Academic Affairs specially invited Director and Professor Chung-Hsin Jwo of the Digital Innovation Master Program to design an all-round, 360-degree TV wall for the PBL Innovative Digital Learning classroom. Starting from changing the teaching and learning environment, the new classroom setting allowed teachers to stand at the center of the classroom. This takes away the power distance between teachers and students and draws them closer to one another.
Teachers can remotely control the display on the screen, switching any time from teaching materials to live capturing of students’ works. For group works, students can use the discussion taking place around the tables distributed across the classroom and share their opinions on the digital screens on the wall. As the facilitators and mentors, teachers are able to participate in independent group discussions or share individual group works with the other students. This innovative setting builds a foundation to stimulate discussions and brainstorming among students.
According to Digital Minister Audrey Tang, contemporary education can no longer focus on skill-based training because human skills can be replaced by innovation, automation, and AI. If children grow up learning to become “tool persons,” then when related technologies emerge, they would be easily replaced. She emphasized that education and learning must be designed to cultivate literacy and quality and this should be put into effect by means of spontaneous, interactive, and multi-disciplinary methods. All digital technologies are simply tools. She acknowledged the innovation of Tunghai’s PBL classroom and agreed that the new classroom setting increased communication between teachers and students. She also mentioned that cross-generational and multi-disciplinary learning provided students with an opportunity to observe, pinpoint, and solve problems in the society. The relationship between people and knowledge should be such that people gain knowledge while solving problems, not that people solve problems because they have obtained certain knowledge.
Tunghai University PBL professor invited Digital Minister Audrey Tang for speech.
Digital Minister Audrey Tang then took the mobile game Pokemon GO as an example. After the launch of the game, many grandparents and children worked together as a team to play the game. They solved problems posed in the game as equals. This type of two-sided contribution demonstrates the basis of the PBL approach.
Agreeing with Digital Minister Audrey Tang, Tunghai President Mao-Jiun Wang hoped that students would learn more soft skills such as humanistic values and communication skills, which would be very helpful for their long-term personal development. He also stated that multi-disciplinary learning and digital learning will play a big role in the future.
Vice President and Dean Li-Chih Wang of the Office of Research and Development pointed out that Leonardo da Vinci was the leading figure in the multi-disciplinary co-learning field. Using digital technology to improve the campus learning environment has always been the main goal for Tunghai University. Therefore, Tunghai University has developed and built its mobile learning platform, social learning platform, and smart learning services. Building the first PBL classroom in Taiwan is one stage in this ongoing transformation.
President Mao-Jiun Wang presented Tunghai University gift to Digital Minister Audrey Tang.
The PBL classroom will be in full use in 2018. From changing the classroom setting to implementing the use of digital tools, President Mao-Jiun Wang said that Tunghai University would not cease to invest in educational innovation and reforms.
According to Dean Liang-Kong Lin of Academic Affairs, with the support from President Mao-Jiun Wang, each college will be able to have one of these classrooms in the future.
Director and Professor Chung-Hsin Jwo of the Digital Innovation Master’s Program explained that the design of the new classroom aimed to change the traditional way of learning. In the traditional setting, students sat in rows and could only see the back of the heads of their classmates. Now, they are able to interact more freely and easily. With the use of digital screens and smart software, group discussions can be recorded and organized faster and more efficiently. The new learning technology also provided the possibility of game playing to encourage attendance and in-class participation, which makes learning even more fun.